How Mobile Is The First Screen — Gabrielle Heyman // Zynga

Gabrielle Heyman, Head of Global Brand Partnerships at Zynga, discusses why mobile is still the first and most important screen. The way we consume our entertainment nowadays isn’t solely through the television set. In fact, when most of us get home from work, we’ll probably have the TV playing in the background while we’re scrolling on Instagram and many of us are choosing to fill that time with mobile games. Today, Gabrielle talks about why mobile is still the first screen.
About the speaker

Gabrielle Heyman

Zynga

 - Zynga

Gabrielle is Head of Global Brand Partnerships at Zynga

Show Notes

  • 02:50
    Why mobile has been an amazing growth engine for the gaming industry
    Mobile phones can be taken anywhere and it facilitates gaming on the go. And, the data indicates that 70% of people who own a smartphone are playing mobile games on their phone. For instance, casinos for mobile phones have more game variety which is an attractive offer for players.
  • 05:17
    Mobile app games vs browser
    Most of Zyngas games are delivered through apps but there are some web games. Most games want access to content and to options that can only be accessed via the app stores.
  • 06:45
    Changing patterns of entertainment consumption
    Weve moved away from TV being the first screen to mobile being the first screen. And, a lot of the things that people do nowadays are better experienced in app versus on the browser.
  • 08:38
    Cross consumption between TV and mobile
    People are still watching TV during primetime. However, it is a passive experience and people will be engrossed in mobile games while the TV plays in the background.
  • 14:15
    The diversification of mobile devices in the gaming industry
    Zynga considers mobile phone and tablet users as mobile gamers. Playstations and Xboxes are considered consoles and then there are options like Oculus.
  • 16:22
    Oculus for immersive gameplay
    Oculus immerses users in a virtual reality experience. But, whats most interesting about the Oculus is the metaverse aspect and the ability to put the player in their own world.

Quotes

  • "You can take your phone anywhere. You can't take a PS5 with you on the subway. So, what are you going to do if you love to game?" -Gabrielle Heyman, Head of Global Brand Partnerships, Zynga

  • "70% of people who have a smartphone are playing games on their phone." -Gabrielle Heyman, Head of Global Brand Partnerships, Zynga

  • "People are playing when they wake up, before bed, etc. They're playing all day, which is why it's such a great medium for marketers to really reach people throughout the day." -Gabrielle Heyman, Head of Global Brand Partnerships, Zynga

  • "There's a lot of cross consumption happening between TV and mobile." -Gabrielle Heyman, Head of Global Brand Partnerships, Zynga

About the speaker

Gabrielle Heyman

Zynga

 - Zynga

Gabrielle is Head of Global Brand Partnerships at Zynga

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